Scene 1
Audio Assets:
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Basketball bouncing, sneakers squeaking, group laughter, gym echo
Why Needed:
These sounds instantly set the location (a lively training gym) and show the chemistry between characters. The laughter also contrasts with the narration, helping the audience hear that even in fun moments, Shiloh carries hidden emotional weight.
Scene 2
Audio Assets:
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Phone typing, quiet ambience, cough, pause/silence
Why Needed:
The phone typing reveals Shiloh’s distraction and anxiety. The cough and awkward silence build tension and expose his insecurity non-verbally. The stillness around him highlights isolation in the moment.
Scene 3
Audio Assets:
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Outdoor street sounds, distant basketball, casual chatter, phone swipe
Why Needed:
Transitions us from the indoor gym to an open social environment. Felipe’s heavy breathing and chatter add realism, while Shiloh scrolling and showing his phone pushes the plot forward.
Scene 4
Audio Assets:
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Bass-heavy music, footsteps, sudden silence, crowd reaction
Why Needed:
Sets an immediate shift in energy—bassy music signals tension. Footsteps approaching create suspense. Silence gives impact to Kermit’s entrance. Phone audio and video memes bring in a layer of social media influence—key to the theme of cyberbullying.
Scene 5
Audio Assets:
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Heartbeat or low ambient drone, echo effect (optional), voice crackling
Why Needed:
As Shiloh reveals his emotional pain, the atmosphere must shift. Subtle sounds (heartbeat or low drone) emphasize vulnerability. Echoes or voice effects can show flashbacks or the internal pain he carries.
Scene 6
Audio Assets:
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Sneakers shuffling, basketball bouncing, crowd murmurs, rising music
Why Needed:
Energy is rising. The sounds of confrontation and a live court atmosphere make the scene feel alive. Music rising mirrors rising stakes and confidence among Shiloh’s team.
Scene 7
Audio Assets:
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Music swell, court echo, trash talk, subtle crowd noises
Why Needed:
This cliffhanger moment needs intensity. The music swells to leave the audience excited. Trash talk adds hype, while ambient basketball sounds prepare listeners for the game to come.
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